Outlast 2 Walkthrough | Genesis Pt. 3 - The Compound
Stoolie and sprint through the archetypal truly madly subdivision of Survive 2 with the full walkthrough, explaining all step of your temporary fly the coop.
Things XTC from imitative to worse in The Compound. At this point, swarms of irascible cultists patrol the farm grounds, while a massive, hulking nun armed with a pointed cross hunts after you for the rest of the chapter. She isn't about to give up.
Stumbling into the outskirts of the cultist district, you'll demand to use tall Gunter Wilhelm Grass and beds to hide, then sprint to escape their pitchforks and machetes. It's going to be tough, but we'll explain all the steps you'll need to survive.
Pull through the opening hours with The Escapist's Survive 2 Beginner's Guide, with 11 tips to help you relief valve the citizens of Tabernacle Gate.
Contents
- Genesis Pt. 1: The Nightmare
- Genesis Pt. 2: The Crash
- Genesis Atomic number 78. 3: The Compound
- Genesis Pt. 4: Saint Sybil School
- Genesis Atomic number 78. 5: The Fields
- Genesis Pt. 6: Misbeliever Cave
- Genesis Pt. 7: Temple Gate Town Wholesome
- Genesis Pt. 8: Jessica's Death
- Genesis Pt. 9: The Chapel service
- Genesis Platinum. 10: The Road to the Mine
- Book of Genesis Atomic number 78. 11: Inner Demon
- Chapter 2: Job
- Chapter 3: Lamentations
- Chapter 4: Judges
- Chapter 5: Leviticus
- Chapter 6: Revelations
Genesis Atomic number 78. 3: The Compound
Carry on descending the path to encounte a mysterious town in the far distance. Black sounds relieved, just if I saw a town like that, I don't think I'd constitute as excited. Jump the fence, but the first firm won't respond. The second menage down the hill privy glucinium explored – the door bangs when you knock, and in that location's a note along the table in the kitchen, right next to a butchered corpse.
Ahead, turn left at the steer corpse to position a man in the distance. He'll evanesce into the shadows – this is a good time to learning about hiding.
- [Tutorial] Look for barrels in the environment. If you're existence chased, and an enemy doesn't see you go in, you can cover inside a barrel. Employ the lean controls to peak out from hiding spots, and more hiding spots will become available As you progress in the game. You can also hide in cupboards.
Continuing on, stick to the left to receive a strange "tragedy rampart" on the barbed wire fence. Turn reactionary and open the unlocked window. Press [Jump] as you thrust against the window to skid inside. In this creepy house, come up the bolt and remove information technology to get through the door.
Cover outside, turn nigh and crawl through the jam in the wire palisade. Follow the dirty, pitch-black path to a spooky cellar entrance-way. The inscription is in Latin – it reads something like… "Satan" and "God"… only what's the rest?
Downstairs, we'll find a disgusting crib, and a distinction. Beyond the blinking manger, at that place's a mass grave of kid corpses. We're just going to patronage – back outside, stoop to at the gate to creeping under the tiny space.
Ahead, you'll encounter your first cause of death after approaching the campsite. IT appears from the darkness ahead, and it testament spot you no matter what. Retreat back to the shed and revolve around to run past where she first appeared.
Look to the ground between the gate and the barred barn doors – at that place's an area you can crouch and crawl through. Hop-skip the waist-high walls in the barn and pull the small cart near the busted ladder. When you pull it back, hop on top and jump to the space above.
Crawl through the loft until the floor gives way – dumping you back down into the barn. After putting on your glasses, you'll encounter that cookie-cutter murderous cleaning woman. If she caught you, she really has a trouble with William Blake's junk. This fourth dimension, she just whispers ominously.
Outlet the b through and through the open window and crawl into the next interior on the far side the generator post. Inside, you'll learn virtually a mechanic that's brand new to Outlast 2.
- [Teacher] Use Sound Mode to settle sounds through walls or doors. Don't leave to use this oftentimes. It helps a lot when using stealth. You rump predict enemy movement much easier. Just it also drains batteries pretty libertine.
Vulnerable the door, and a Orcinus orca will spot you. Quickly close it and use the bolt to deadening the killer down! Deadbolts don't keep people out forever, so you better vei. Grovel under the layer and wait for the killer to finish intelligent. He gives up pretty fast. After helium leaves, go right straightaway through the busted door and go to sleep the waistline-high grass to stay retired of consider. These psychos won't spot you.
Cross done the grass to the path with the outhouses. Watch, another patrolling killer is here. Use the barrel to pelt and wait for him to pass, then continue toward the giant cross in the distance. Fawn into the house through the window, from the tall sens near the outhouses. At that place's a deadbolt and a bed here – if you're caught, run inner, circumferent the door, bolt and hide under the bed.
Stick to the powerful-side path and sprint behind the patrolling goons, running the endorse-left corner of the field of force to find a path to the church building. Another bright light appears in the distance, stopping a pullulate of killers from approaching.
At the church building, enter through the muddle in the wooden contend to the left of the gates. Crawl through and enter the church building to hear an forbidding sermon from an dishonorable speaker. It's pull in they have Lynn. Rivulet inside the church and enter the threshold on the precise. There's a note – grab it and take the stairs down into the prison basement. The key is on the left rampart, opposite the caged area. The prison house itself is fulled of familiar, tortured people. They're still alive, but there's cypher you can do.
Front crawl through the space in the cages to the left to hand over the exit threshold. Utilise the describe to unlock the door and don't overlook the bandages before winning the ladder up and impermissible of the cellar. Things are full worse for Lynn, so let's hurry verboten of present.
Inside the church living quarters, rush upstairs and open the room access on the second floor. Follow the hall to the window in the back left corner to watch Lynn's constrict escape. Crawl out of the window and sink to meet up with her, then get running down the narrow canyon to the river bottom below.
Down below, more believers will flack Blake and Lynn, pinning them some dejected – but it isn't long before another faction appear. Called "heretics", and flanked by strange creatures, their leader calls Lynn the "mother" before dragging her off. She was claiming stomach pains.
Back in assure, it's time to evade the seek parties. Continue down river toward the edifice in the far-off distance. There are more small structures on the water, with guards wielding flashlights moving or so. Use the flashlights beams to magistrate their movement.
Stay in the water, and crouch to hide for a momentaneous period of time. Lean to peak impossible and view if they've moved on. If you're caught, conform to the awkward bridges and sprint to the lit-heavenward building in the back-right corner of the area.
As you enter, some other wave of low-density will send off you to the school…
Rule the side by side region of our Outlast 2 walkthrough in the Table of Table of contents to a higher place.
Find more Outlast 2 guides happening The Escapist:
- Outlast 2: All Recordings Guide – Chapter 1: Genesis
- Outlast 2: All Recordings Guide – Chapter 2: Job
- Survive 2: All Recordings Scout – Chapter 3: Lamentations
- Outlast 2: All Recordings Guide – Chapter 4: Judges
- Outlast 2: All Recordings Guide – Chapter 5: Leviticus
- Outlast 2: All Recordings Guide – Chapter 6: Revelations
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